#ifndef Glsl_H
#define Glsl_H

#include "glHeader.h"

class GLSL {
public:
	GLuint vs;
	GLuint ps;
	GLuint program;
	GLint linked;

	GLSL();
	~GLSL();

public:
	bool Init(const char *vsFile, const char *psFile);

private:
	unsigned int LoadShader(const char *filename, GLenum type);
};

#endif